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C04222v1 Master of Interaction Design

Award(s): Master of Interaction Design (MIDes)
CRICOS code: 096325G
Commonwealth supported place?: No
Load credit points: 72
Course EFTSL: 1.5
Location: City campus

Overview
Course aims
Career options
Course intended learning outcomes
Admission requirements
Assumed knowledge
Recognition of prior learning
Course duration and attendance
Course structure
Course completion requirements
Course program
Articulation with UTS courses
Other information

Overview

Interaction design is concerned with designing interactive digital products, digital environments, systems, and services that can satisfactorily meet the needs and desires of the intended users. The Master of Interaction Design prepares and equips students with up-to-date theoretical knowledge and requisite practical industry-standard skills in this rapidly advancing field.

While industry demand for skilled interaction designers and various other jobs, such as user experience (UX) designers, service designers etc., is increasing, there is a lack of formal education/training offered by universities in interaction design. This course is designed to provide students with the most current and requisite skills in this fast-evolving field. Graduates possess skills in industrially applicable and cost-effective information environments (i.e. multimedia, interactive systems design and associated information technology). The course provides industry with graduates who can combine these skills with those of their original discipline in professional applications-oriented settings.

The course is committed to producing graduates who have a deep understanding of human-centred approaches to designing digital technologies. This ensures that 'products' created are more likely to 'fit' meaningfully into users' lives, because the design process is informed by a deep understanding of people's practices, particular situations and values.

This course is attractive to different types of learners, namely:

  1. those who are currently working in a job that is not related to interaction design
  2. those working in jobs closely related to interaction design, and
  3. those already working in interaction design-related jobs.

Course aims

In the core subjects students learn through the practice of an iterative human-centred design process to solve a real-world problem with actual users, developing skills to analyse, generate and transmit solutions to complex problems. They also gain advanced technical and theoretical knowledge in interaction design. Students also engage with interaction design for emerging computing contexts, gaining advanced knowledge and skills.

Students develop advanced design skills (including autonomy, expert judgement, adaptability and responsibility) by focusing on learning professional practices in user experience projects, and through the capstone subject where they co-implement a project commissioned with an industry client, focusing on graduate-level outcomes. Skills to demonstrate knowledge adaptability and responsibility as a practitioner/learner are acquired through all the studio subjects where students have to adapt to the unpredictable processes of working with users, conducting fieldwork in the wild, iterating designs and testing with users, and the open-ended nature of an iterative design process. The studio subjects also allow students to demonstrate their responsibility as practitioners through developing project management and teamwork skills.

Students develop skills to research and apply established theories to a body of knowledge or practice through the research methods-oriented subject, which involves developing a research plan, interview schedule, a set of probes and analysis of user research outcomes using interviews and probes. All three studio subjects include significant user research phases, focusing on the structured and systematic use of appropriate research tools in a professional context for ideation, development and validation of a design artifact, and requiring the application-established theories to design practice.

Specialised knowledge and skills are developed through a choice from three modules focusing on either games design, data analytics or interaction programming. These modules include a combination of structured subjects focused on skills and knowledge development for each domain, and assist students to develop their autonomy, expert judgement and adaptability. They also include practical project-based subjects where students develop their specific skills in a project-based mode. Alternatively, students may choose to undertake a research project to produce new knowledge in the field of interaction design.

Career options

Graduates can gain employment in a range of technology design-related roles such as interaction designer, UX designer, UX researcher, service designer, or digital experience architect.

For those currently working in closely related jobs, such as web design, graphic design, interface design, etc., this course provides the necessary formal training in the discipline in order to make a more definitive move into jobs in interaction design. Similarly, many find themselves working within the field of interaction design without formal training, and this course provides a good foundation and opportunities to extend their interaction design skills more formally.

For those not working in a job related to interaction design, this course provides the opportunity to learn about the discipline and to transition into the various jobs under the interaction design umbrella.

Course intended learning outcomes

A.0 Needs, context and systems - Engineering and IT take place within the larger context of society and the environment, which encompasses social, economic and sustainability needs
A.1 Identify, interpret and analyse stakeholder needs
A.2 Establish priorities and goals
A.3 Identify constraints, uncertainties and risk of the system (social, cultural, legislative, environmental, business etc.)
A.4 Apply principles of sustainability to create viable systems
A.5 Apply systems thinking to understand complex system behaviour, including interactions between components and with other systems (social, cultural, legislative, environmental, business etc.)
B.0 Problem-solving and design - Engineering and IT practice focuses on problem-solving and design where artifacts are conceived, created, used, modified, maintained and retired
B.1 Identify and apply relevant problem-solving methodologies
B.2 Design components, systems and/or processes to meet required specifications
B.3 Synthesise alternative/innovative solutions, concepts and procedures
B.4 Apply decision-making methodologies to evaluate solutions for efficiency, effectiveness and sustainability
B.5 Implement and test solutions
B.6 Demonstrate research skills
C.0 Abstraction and modelling - Abstraction, modelling, simulation and visualisation inform decision-making and are underpinned by mathematics, as well as basic and discipline sciences
C.1 Apply abstraction, mathematics and/or discipline fundamentals to analysis, design and operation
C.2 Develop models using appropriate tools, such as computer software, laboratory equipment and other devices
C.3 Evaluate model applicability, accuracy and limitations
D.0 Self management - Graduates must have capabilities for self-organisation, self-review, personal development and lifelong learning
D.1 Manage own time and processes effectively by prioritising competing demands to achieve personal goals (Manage self)
D.2 Reflect on personal and professional experiences to engage in independent development beyond formal education for lifelong learning
E.0 Communication and coordination - Engineering and IT practice involves the coordination of a range of disciplinary and interdisciplinary activities to arrive at problem and design solutions
E.1 Communicate effectively in ways appropriate to the discipline, audience and purpose
E.2 Work as an effective member or leader of diverse teams within a multilevel, multidisciplinary and multicultural setting
E.3 Identify and apply relevant project management methodologies
F.0 Professional practice within global context - Graduates must possess skills, knowledge and behaviours to operate effectively in culturally diverse workplaces and a changing global environment
F.1 Be able to conduct critical self-review and performance evaluation against appropriate criteria as a primary means of tracking personal development needs and achievements
F.2 Appreciate ethical implications of professional practice
F.3 Understand cross-cultural issues (regions or workplaces)
F.4 Be aware of global perspectives (needs, rules/regulations, and specifications)

Admission requirements

Applicants must have completed a UTS recognised bachelor's degree, or an equivalent or higher qualification, or submitted other evidence of general and professional qualifications that demonstrates potential to pursue graduate studies.

It is a requirement that the bachelor's degree was completed with a minimum GPA of 4.7/7 and no more than 25 per cent of subjects failed.

The English proficiency requirement for international students or local applicants with international qualifications is: Academic IELTS: 6.5 overall with a writing score of 6.0; or TOEFL: paper based: 550-583 overall with TWE of 4.5, internet based: 79-93 overall with a writing score of 21; or AE5: Pass; or PTE: 58-64; or CAE: 176-184.

Eligibility for admission does not guarantee offer of a place.

International students

Visa requirement: To obtain a student visa to study in Australia, international students must enrol full time and on campus. Australian student visa regulations also require international students studying on student visas to complete the course within the standard full-time duration. Students can extend their courses only in exceptional circumstances.

Assumed knowledge

This course does not require formal training in IT, but experience in IT would be an advantage. Some subjects require development of various implementation skills, and so an enthusiastic approach to development of technical proficiency is important, but no previous knowledge is expected.

Recognition of prior learning

Recognition of prior learning for this course is generally not applicable for students who have undertaken other postgraduate study – with the exception for students who articulate from the Graduate Certificate in Interaction Design (C11272) who are eligible for 24 credit points of recognition of prior learning.

The substitution of subjects with an alternative/advanced postgraduate subject in a similar field of study may be granted. Subject substitution and recognition of prior learning are subject to faculty approval.

Course duration and attendance

The course duration is one-and-a-half years of full-time or three years of part-time study.

Course structure

This course totals 72 credit points of study, including 48 credit points of interaction design core subjects and 24 credit points of interaction design modules (CBK91732) which consist of a choice between elective subjects, a graduate research project, data analytics, games design or interaction programming.

Course completion requirements

STM91221 Core subjects A (Interaction Design) 24cp
STM91222 Core subjects B (Interaction Design) 24cp
CBK91732 Choice (Interaction Design) 24cp
Total 72cp

Course program

A typical full-time program for students commencing in Autumn session is shown below.

Data Analytic Module, Autumn commencing, full time
Year 1
Autumn session
42017 Fundamentals of Interaction Design   6cp
95566 Digital Experience Design   6cp
42904 Cloud Computing and Software as a Service   6cp
32130 Fundamentals of Data Analytics   6cp
Spring session
32405 Human-centred Design Methods   6cp
95563 Storytelling and Sense-making Studio   6cp
32509 Advanced Interaction Design   6cp
32513 Advanced Data Analytics Algorithms   6cp
Year 2
Autumn session
95569 Digital Media Studio   12cp
42070 Prototyping Physical Interaction   6cp
42913 Social and Information Network Analysis   6cp
Graduate Research Project and Elective Module, Autumn commencing, full time
Year 1
Autumn session
42017 Fundamentals of Interaction Design   6cp
95566 Digital Experience Design   6cp
42072 Graduate Research Project (12cp in one session)   12cp
Spring session
32405 Human-centred Design Methods   6cp
95563 Storytelling and Sense-making Studio   6cp
32509 Advanced Interaction Design   6cp
Select 6 credit points from the following:   6cp
CBK91738 Electives 12cp  
Year 2
Autumn session
95569 Digital Media Studio   12cp
42070 Prototyping Physical Interaction   6cp
Select 6 credit points from the following:   6cp
CBK91738 Electives 12cp  
Games Design Module, Autumn commencing, full time
Year 1
Autumn session
42017 Fundamentals of Interaction Design   6cp
95566 Digital Experience Design   6cp
32543 3D Animation   6cp
32003 Computer Game Design   6cp
Spring session
32509 Advanced Interaction Design   6cp
95563 Storytelling and Sense-making Studio   6cp
32405 Human-centred Design Methods   6cp
32027 Interactive Media   6cp
Year 2
Autumn session
95569 Digital Media Studio   12cp
42070 Prototyping Physical Interaction   6cp
42075 Game Design Studio   6cp
Interaction Programming Module, Autumn commencing, full time
Year 1
Autumn session
42017 Fundamentals of Interaction Design   6cp
95566 Digital Experience Design   6cp
32516 Internet Programming   6cp
32555 Fundamentals of Software Development   6cp
Spring session
32509 Advanced Interaction Design   6cp
95563 Storytelling and Sense-making Studio   6cp
32405 Human-centred Design Methods   6cp
32549 Advanced Internet Programming   6cp
Year 2
Autumn session
95569 Digital Media Studio   12cp
42070 Prototyping Physical Interaction   6cp
42889 iOS Application Development   6cp

Articulation with UTS courses

This course is part of an articulated program comprising the Graduate Certificate in Interaction Design (C11272), the Graduate Diploma in Interaction Design (C06123), the Master of Interaction Design, and the Master of Interaction Design (Extension) (C04234).

Other information

Students enrolled in UTS: Information Technology degrees (undergraduate and postgraduate coursework) are advised to direct all their course-related inquiries to:

Building 10 Student Centre
Building 10, level 2, foyer (Jones St entrance)
telephone 1300 ask UTS (1300 275 887) or +61 2 9514 1222
Ask UTS