University of Technology, Sydney

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31263 Introduction to Computer Game Programming

6cp
Requisite(s): 31264 Introduction to Computer Graphics OR 31140 Introduction to Computer Graphics
Anti-requisite(s): 31004 Introduction to Game Programming AND 32004 Game Programming
Recommended studies: trace and debug complex programs using Visual Studio
Undergraduate

This subject covers game-specific programming techniques, algorithms, game testing, game logic, multimedia programming, networking and server design and optimisation of real-time 3D rendering. Students gain sufficient knowledge to extend existing computer game engines or build a basic game engine from scratch.


Detailed subject description.

Fee information

  • 2012 contribution for commencing Commonwealth-supported students: $1006 (Note: Students who commenced prior to 1 January 2011 should consult the student contribution charges for Commonwealth-supported students. Not all students are eligible for Commonwealth-supported places.)
  • 2012 amount for undergraduate domestic fee-paying students: $2975 (Note: Fees for postgraduate domestic fee-paying students and international students are charged according to the course they are enrolled in. Students should refer to the annual fees schedule.)
  • Subject EFTSL: 0.125

Access conditions

Note: The requisite information presented in this subject description covers only academic requisites. Full details of all enforced rules, covering both academic and admission requisites, are available at access conditions and My Student Admin.